Deoxys - Psychic - 110 HP
Pokémon - Basic
C Genome Charge
Search your deck for up to 2 Basic [P] Energy cards and attach them to this Pokémon. Then, shuffle your deck.
PPC Psychic 80+
This attack does 20 more damage for each Energy attached to your opponent's Active Pokémon.
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Deoxys - Psychic - 120 HP
Pokémon - Basic
PPP Psyspear 120
If this Pokémon has at least 2 extra Energy attached (in addition to this attack's cost), this attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Darkness
Resistance: Fighting
Retreat: 2
Deoxys - Psychic - 130 HP
Pokémon - Basic
PPC Psy Protection 80
During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Pokémon that have an Ability.
Weakness: Darkness
Resistance: Fighting
Retreat: 3
Deoxys - Psychic - 100 HP
Pokémon - Basic
P Psyspeed 30
You may draw cards until you have 5 cards in your hand.
Weakness: Darkness
Resistance: Fighting
Retreat: 0
Espurr - Psychic - 60 HP
Pokémon - Basic
P Buddy Attack 10+
If you played Emma from your hand during this turn, this attack does 60 more damage.
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Phantump - Psychic - 70 HP
Pokémon - Basic
Ability: Spiteful Evolution
Once during your turn, you may use this Ability. Choose a card in your hand that evolves from this Pokémon and put it onto this Pokémon to evolve it. If you do, place 2 damage counters on the Pokémon you evolved in this way. You can't use this Ability during your first turn.
P Mumble 10
Weakness: Darkness
Resistance: Fighting
Retreat: 2
P Cursed Roots 30
During your opponent's next turn, Energy can't be attached from your opponent's hand to the Defending Pokémon.
PP Overwhelming Pain 60+
This attack does 10 more damage for each damage counter on all of your opponent's Pokémon.
Weakness: Darkness
Resistance: Fighting
Retreat: 3
Pumpkaboo - Psychic - 60 HP
Pokémon - Basic
P Stampede 20
Weakness: Darkness
Resistance: Fighting
Retreat: 2
Gourgeist ex - Psychic - 270 HP
Pokémon - Stage 1 - Evolves from Pumpkaboo
P Horrifying Rondo 30+
This attack does 50 more damage for each of your Benched Pokémon that has any damage counters on it.
PP Ghostly Touch 140
Discard a random card from your opponent's hand.
Weakness: Darkness
Resistance: Fighting
Retreat: 2
Zubat - Darkness - 40 HP
Pokémon - Basic
D Supersonic
Your opponent's Active Pokémon is now Confused.
Weakness: Lightning
Resistance: Fighting
Retreat: 0
Ability: Nighttime Maneuvers
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Search your deck for a card. Shuffle your deck, then put that card on top of it.
D Poison Sound Wave 80
Your opponent's Active Pokémon is now Confused and Poisoned.
Weakness: Lightning
Resistance: Fighting
Retreat: 1
Beldum - Metal - 70 HP
Pokémon - Basic
M Headbutt 10
MC Beam 20
Weakness: Fire
Resistance: Grass
Retreat: 1
M Bounce Back 60
Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
MMMC Metallic Hammer 150+
You may discard 3 [M] Energy from this Pokémon and have this attack do 150 more damage.
Weakness: Fire
Resistance: Grass
Retreat: 3
Ferroseed - Metal - 70 HP
Pokémon - Basic
MM Rolling Tackle 40
Weakness: Fire
Resistance: Grass
Retreat: 2
Ferrothorn - Metal - 130 HP
Pokémon - Stage 1 - Evolves from Ferroseed
Ability: Startling Drop
During your opponent's turn, if this Pokémon is discarded from your deck by an effect of an attack or Ability from your opponent's Pokémon, or by an effect of your opponent's Item or Supporter cards, discard the top 8 cards of your opponent's deck.
MM Special Whip 70+
If this Pokémon has any Special Energy attached, this attack does 70 more damage.
Weakness: Fire
Resistance: Grass
Retreat: 3
Cobalion ex - Metal - 210 HP
Pokémon - Basic
Ability: Metal Road
Once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may use this Ability. Move any amount of [M] Energy from your other Pokémon to this Pokémon.
MMC Power Tackle 200
During your next turn, this Pokémon can't use attacks.
Weakness: Fire
Resistance: Grass
Retreat: 2
Ability: Nighttime Maneuvers
Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Search your deck for a card. Shuffle your deck, then put that card on top of it.
D Poison Sound Wave 80
Your opponent's Active Pokémon is now Confused and Poisoned.
Weakness: Lightning
Resistance: Fighting
Retreat: 1
Gourgeist ex - Psychic - 270 HP
Pokémon - Stage 1 - Evolves from Pumpkaboo
P Horrifying Rondo 30+
This attack does 50 more damage for each of your Benched Pokémon that has any damage counters on it.
PP Ghostly Touch 140
Discard a random card from your opponent's hand.
Weakness: Darkness
Resistance: Fighting
Retreat: 2
Cobalion ex - Metal - 210 HP
Pokémon - Basic
Ability: Metal Road
Once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may use this Ability. Move any amount of [M] Energy from your other Pokémon to this Pokémon.
MMC Power Tackle 200
During your next turn, this Pokémon can't use attacks.
Weakness: Fire
Resistance: Grass
Retreat: 2
Fletchinder - Fire - 90 HP
Pokémon - Stage 1 - Evolves from Fletchling
RR Flare 60
Weakness: Lightning
Resistance: Fighting
Retreat: 1
Talonflame - Fire - 150 HP
Pokémon - Stage 2 - Evolves from Fletchinder
Ability: Sky Hunt
Once during your turn, you may use this Ability. Flip a coin. If heads, discard a random card from your opponent's hand.
RR Fire Wing 110
Weakness: Lightning
Resistance: Fighting
Retreat: 1
Espurr - Psychic - 60 HP
Pokémon - Basic
C Nap
Heal 20 damage from this Pokémon.
P Stampede 10
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Yveltal ex - Darkness - 210 HP
Pokémon - Basic
DDC Soul Destroyer
Knock Out each of your opponent's Pokémon that has 50 HP or less remaining.
DDC Dark Strike 210
During your next turn, this Pokémon can't use Dark Strike.
Weakness: Lightning
Resistance: Fighting
Retreat: 1
Mega Skarmory ex - Metal - 260 HP
Pokémon - Basic
MMC Sonic Ripper
Shuffle all Energy attached to this Pokémon into your deck, and this attack does 220 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Lightning
Resistance: Fighting
Retreat: 0
Klefki - Metal - 70 HP
Pokémon - Basic
M Memory Lock 30
Choose 1 of your opponent's Active Pokémon's attacks. During your opponent's next turn, that Pokémon can't use that attack.
Weakness: Fire
Resistance: Grass
Retreat: 1
Fletchling - Colorless - 60 HP
Pokémon - Basic
C Chirp
Search your deck for up to 2 Pokémon with [F] Resistance, reveal them, and put them into your hand. Then, shuffle your deck.
CC Peck 20
Weakness: Lightning
Resistance: Fighting
Retreat: 1
Talonflame - Fire - 150 HP
Pokémon - Stage 2 - Evolves from Fletchinder
Ability: Sky Hunt
Once during your turn, you may use this Ability. Flip a coin. If heads, discard a random card from your opponent's hand.
RR Fire Wing 110
Weakness: Lightning
Resistance: Fighting
Retreat: 1
Espurr - Psychic - 60 HP
Pokémon - Basic
C Nap
Heal 20 damage from this Pokémon.
P Stampede 10
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Yveltal ex - Darkness - 210 HP
Pokémon - Basic
DDC Soul Destroyer
Knock Out each of your opponent's Pokémon that has 50 HP or less remaining.
DDC Dark Strike 210
During your next turn, this Pokémon can't use Dark Strike.
Weakness: Lightning
Resistance: Fighting
Retreat: 1
Mega Skarmory ex - Metal - 260 HP
Pokémon - Basic
MMC Sonic Ripper
Shuffle all Energy attached to this Pokémon into your deck, and this attack does 220 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Lightning
Resistance: Fighting
Retreat: 0
Iono's Wattrel - Lightning - 60 HP
Pokémon - Basic
L Quick Attack 10+
Flip a coin. If heads, this attack does 20 more damage.
Weakness: Lightning
Resistance: Fighting
Retreat: 1
You can support us on Patreon to remove ads.