Beedrill ex - Grass - 310 HP
Pokémon - Stage 2 - Evolves from Kakuna
G Rumbling Bees 110×
This attack does 110 damage for each of your Beedrill and Beedrill ex in play.
Weakness: Fire
Resistance: none
Retreat: 1
Carnivine - Grass - 110 HP
Pokémon - Basic
CCC Chomp Whole 80+
If your opponent's Active Pokémon has no Retreat Cost, this attack does 80 more damage.
Weakness: Fire
Resistance: none
Retreat: 2
Chespin - Grass - 70 HP
Pokémon - Basic
G Beat 10
GG Spike Sting 30
Weakness: Fire
Resistance: none
Retreat: 2
Chesnaught - Grass - 180 HP
Pokémon - Stage 2 - Evolves from Quilladin
Ability: Needly Armor
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), place 3 damage counters on the Attacking Pokémon for each [G] Energy attached to this Pokémon.
GGC Impound 160
During your opponent's next turn, the Defending Pokémon can't retreat.
Weakness: Fire
Resistance: none
Retreat: 4
Vulpix - Fire - 70 HP
Pokémon - Basic
R Singe
Your opponent's Active Pokémon is now Burned.
Weakness: Water
Resistance: none
Retreat: 1
Ho-Oh - Fire - 130 HP
Pokémon - Basic
R Flames of Revival
Put up to 3 Basic Pokémon from your discard pile onto your Bench.
RRR Bright Wing 130
Discard a [R] Energy from this Pokémon.
Weakness: Water
Resistance: none
Retreat: 2
Fennekin - Fire - 70 HP
Pokémon - Basic
C Call for Family
Search your deck for up to 2 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
R Steady Firebreathing 10
Weakness: Water
Resistance: none
Retreat: 1
Ability: Flaring Magic
Once during your turn, you may discard a Basic [R] Energy card from your hand in order to use this Ability. Draw cards until you have 7 cards in your hand.
RR Energized Storm 30×
This attack does 30 damage for each Energy attached to all Pokémon.
Weakness: Water
Resistance: none
Retreat: 2
Mega Pyroar ex - Fire - 340 HP
Pokémon - Stage 1 - Evolves from Litleo
RC Ferocious Bellow 80
During your opponent's next turn, attacks used by the Defending Pokémon do 50 less damage (before applying Weakness and Resistance).
RRC Fiery Big Bang 290-
This attack does 10 less damage for each damage counter on this Pokémon.
Weakness: Water
Resistance: none
Retreat: 2
Remoraid - Water - 70 HP
Pokémon - Basic
W Sharp Fin 20
Weakness: Lightning
Resistance: none
Retreat: 1
Delibird - Water - 90 HP
Pokémon - Basic
C Pleasing Present
Each player may attach up to 3 Basic Energy cards from their hand to their Pokémon in any way they like. Your opponent does this first.
CC Flap 40
Weakness: Metal
Resistance: none
Retreat: 1
Keldeo - Water - 110 HP
Pokémon - Basic
W Shoot Through 20
This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
WW Reflect Energy 70
Move an Energy from this Pokémon to 1 of your Benched Pokémon.
Weakness: Lightning
Resistance: none
Retreat: 1
Froakie - Water - 70 HP
Pokémon - Basic
C Collect
Draw a card.
W Water Gun 10
Weakness: Lightning
Resistance: none
Retreat: 1
Mega Greninja ex - Water - 350 HP
Pokémon - Stage 2 - Evolves from Frogadier
Ability: Mortal Shuriken
Once during your turn, if this Pokémon is in the Active Spot, you may discard a Basic [W] Energy card from your hand in order to use this Ability. Place 6 damage counters on 1 of your opponent's Pokémon.
WW Ninja Spinner 120+
You may put a [W] Energy attached to this Pokémon into your hand and have this attack do 80 more damage.
Weakness: Lightning
Resistance: none
Retreat: 1
Bergmite - Water - 80 HP
Pokémon - Basic
W Chilly 10
WCC Frost Breath 50
Weakness: Metal
Resistance: none
Retreat: 2
Wimpod - Water - 70 HP
Pokémon - Basic
W Gnaw 10
CC Corkscrew Punch 20
Weakness: Lightning
Resistance: none
Retreat: 2
W Critical Slash 30
If your opponent's Pokémon is Knocked Out by damage from this attack, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.
CCC Boundless Power 150
During your next turn, this Pokémon can't use attacks.
Weakness: Lightning
Resistance: none
Retreat: 2
Ability: Synchro Pulse
If you have the same number of cards in your hand as your opponent, attacks used by this Pokémon do 80 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
LC Flashing Bolt 140
During your next turn, this Pokémon can't use Flashing Bolt.
Weakness: Fighting
Resistance: none
Retreat: 2
Emolga - Lightning - 70 HP
Pokémon - Basic
C Minor Errand-Running
Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
L Sky Return 30
Put this Pokémon and all attached cards into your hand.
Weakness: Fighting
Resistance: none
Retreat: 1
Deoxys - Psychic - 110 HP
Pokémon - Basic
C Genome Charge
Search your deck for up to 2 Basic [P] Energy cards and attach them to this Pokémon. Then, shuffle your deck.
PPC Psychic 80+
This attack does 20 more damage for each Energy attached to your opponent's Active Pokémon.
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Deoxys - Psychic - 120 HP
Pokémon - Basic
PPP Psyspear 120
If this Pokémon has at least 2 extra Energy attached (in addition to this attack's cost), this attack also does 120 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Darkness
Resistance: Fighting
Retreat: 2
Deoxys - Psychic - 130 HP
Pokémon - Basic
PPC Psy Protection 80
During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Pokémon that have an Ability.
Weakness: Darkness
Resistance: Fighting
Retreat: 3
Deoxys - Psychic - 100 HP
Pokémon - Basic
P Psyspeed 30
You may draw cards until you have 5 cards in your hand.
Weakness: Darkness
Resistance: Fighting
Retreat: 0
Mega Floette ex - Psychic - 250 HP
Pokémon - Basic
P Gentle Light
Heal 30 damage from each Pokémon (both yours and your opponent's).
PPP Eternity Bloom 200
Search your deck for up to 4 Basic [P] Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.
Weakness: Metal
Resistance: none
Retreat: 1
Espurr - Psychic - 60 HP
Pokémon - Basic
P Buddy Attack 10+
If you played Emma from your hand during this turn, this attack does 60 more damage.
Weakness: Darkness
Resistance: Fighting
Retreat: 1
Phantump - Psychic - 70 HP
Pokémon - Basic
Ability: Spiteful Evolution
Once during your turn, you may use this Ability. Choose a card in your hand that evolves from this Pokémon and put it onto this Pokémon to evolve it. If you do, place 2 damage counters on the Pokémon you evolved in this way. You can't use this Ability during your first turn.
P Mumble 10
Weakness: Darkness
Resistance: Fighting
Retreat: 2
P Cursed Roots 30
During your opponent's next turn, Energy can't be attached from your opponent's hand to the Defending Pokémon.
PP Overwhelming Pain 60+
This attack does 10 more damage for each damage counter on all of your opponent's Pokémon.
Weakness: Darkness
Resistance: Fighting
Retreat: 3
Pumpkaboo - Psychic - 60 HP
Pokémon - Basic
P Stampede 20
Weakness: Darkness
Resistance: Fighting
Retreat: 2
Gourgeist ex - Psychic - 270 HP
Pokémon - Stage 1 - Evolves from Pumpkaboo
P Horrifying Rondo 30+
This attack does 50 more damage for each of your Benched Pokémon that has any damage counters on it.
PP Ghostly Touch 140
Discard a random card from your opponent's hand.
Weakness: Darkness
Resistance: Fighting
Retreat: 2
Xerneas - Psychic - 130 HP
Pokémon - Basic
PPP Geo Storm 30×
This attack does 30 damage for each [P] Energy attached to all of your Pokémon.
Weakness: Metal
Resistance: none
Retreat: 2
Sudowoodo - Fighting - 110 HP
Pokémon - Basic
C Trials and Trip-ulations
Search your deck for up to 2 Transformation Tome cards, reveal them, and put them into your hand. Then, shuffle your deck.
F Rock Hurl 30
This attack's damage isn't affected by Resistance.
Weakness: Grass
Resistance: none
Retreat: 1
You can support us on Patreon to remove ads.