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1757 cards found where stage is Stage 2, and language is English.

Beedrill ex - Grass - 310 HP

Pokémon - Stage 2 - Evolves from Kakuna

G Rumbling Bees 110×

This attack does 110 damage for each of your Beedrill and Beedrill ex in play.

Weakness: Fire
Resistance: none
Retreat: 1

CRI #3

Chesnaught - Grass - 180 HP

Pokémon - Stage 2 - Evolves from Quilladin

Ability: Needly Armor

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), place 3 damage counters on the Attacking Pokémon for each [G] Energy attached to this Pokémon.

GGC Impound 160

During your opponent's next turn, the Defending Pokémon can't retreat.

Weakness: Fire
Resistance: none
Retreat: 4

CRI #7

Delphox - Fire - 160 HP

Pokémon - Stage 2 - Evolves from Braixen

Ability: Flaring Magic

Once during your turn, you may discard a Basic [R] Energy card from your hand in order to use this Ability. Draw cards until you have 7 cards in your hand.

RR Energized Storm 30×

This attack does 30 damage for each Energy attached to all Pokémon.

Weakness: Water
Resistance: none
Retreat: 2

CRI #13

Mega Greninja ex - Water - 350 HP

Pokémon - Stage 2 - Evolves from Frogadier

Ability: Mortal Shuriken

Once during your turn, if this Pokémon is in the Active Spot, you may discard a Basic [W] Energy card from your hand in order to use this Ability. Place 6 damage counters on 1 of your opponent's Pokémon.

WW Ninja Spinner 120+

You may put a [W] Energy attached to this Pokémon into your hand and have this attack do 80 more damage.

Weakness: Lightning
Resistance: none
Retreat: 1

CRI #22

Ampharos - Lightning - 160 HP

Pokémon - Stage 2 - Evolves from Flaaffy

Ability: Synchro Pulse

If you have the same number of cards in your hand as your opponent, attacks used by this Pokémon do 80 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

LC Flashing Bolt 140

During your next turn, this Pokémon can't use Flashing Bolt.

Weakness: Fighting
Resistance: none
Retreat: 2

CRI #29

Mega Gallade ex - Fighting - 350 HP

Pokémon - Stage 2 - Evolves from Kirlia

F Gale Slash 50+

If this Pokémon has no damage counters on it, this attack does 150 more damage.

FFC Marvelous Edge 240

Weakness: Psychic
Resistance: none
Retreat: 2

CRI #48

Crobat - Darkness - 130 HP

Pokémon - Stage 2 - Evolves from Golbat

Ability: Nighttime Maneuvers

Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Search your deck for a card. Shuffle your deck, then put that card on top of it.

D Poison Sound Wave 80

Your opponent's Active Pokémon is now Confused and Poisoned.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

CRI #51

Krookodile ex - Darkness - 320 HP

Pokémon - Stage 2 - Evolves from Krokorok

DC Corner 80

During your opponent's next turn, the Defending Pokémon can't retreat.

DDC Strong Bite 140+

If this Pokémon has a Pokémon Tool attached, this attack does 140 more damage.

Weakness: Grass
Resistance: none
Retreat: 3

CRI #55

Metagross - Metal - 180 HP

Pokémon - Stage 2 - Evolves from Metang

M Bounce Back 60

Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

MMMC Metallic Hammer 150+

You may discard 3 [M] Energy from this Pokémon and have this attack do 150 more damage.

Weakness: Fire
Resistance: Grass
Retreat: 3

CRI #61

Goodra - Dragon - 160 HP

Pokémon - Stage 2 - Evolves from Sliggoo

Ability: Slimy Sliding

When your opponent's Active Pokémon retreats, your opponent flips a coin. If tails, Energy for its Retreat Cost is not discarded, and they don't switch Pokémon. The effect of Slimy Sliding doesn't stack.

WP Dragon Pulse 160

Discard the top card of your deck.

Weakness: none
Resistance: none
Retreat: 3

CRI #68

Ampharos - Lightning - 160 HP

Pokémon - Stage 2 - Evolves from Flaaffy

Ability: Synchro Pulse

If you have the same number of cards in your hand as your opponent, attacks used by this Pokémon do 80 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).

LC Flashing Bolt 140

During your next turn, this Pokémon can't use Flashing Bolt.

Weakness: Fighting
Resistance: none
Retreat: 2

CRI #90

Crobat - Darkness - 130 HP

Pokémon - Stage 2 - Evolves from Golbat

Ability: Nighttime Maneuvers

Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Search your deck for a card. Shuffle your deck, then put that card on top of it.

D Poison Sound Wave 80

Your opponent's Active Pokémon is now Confused and Poisoned.

Weakness: Lightning
Resistance: Fighting
Retreat: 1

CRI #93

Beedrill ex - Grass - 310 HP

Pokémon - Stage 2 - Evolves from Kakuna

G Rumbling Bees 110×

This attack does 110 damage for each of your Beedrill and Beedrill ex in play.

Weakness: Fire
Resistance: none
Retreat: 1

CRI #98

Mega Greninja ex - Water - 350 HP

Pokémon - Stage 2 - Evolves from Frogadier

Ability: Mortal Shuriken

Once during your turn, if this Pokémon is in the Active Spot, you may discard a Basic [W] Energy card from your hand in order to use this Ability. Place 6 damage counters on 1 of your opponent's Pokémon.

WW Ninja Spinner 120+

You may put a [W] Energy attached to this Pokémon into your hand and have this attack do 80 more damage.

Weakness: Lightning
Resistance: none
Retreat: 1

CRI #100

Mega Greninja ex - Water - 350 HP

Pokémon - Stage 2 - Evolves from Frogadier

Ability: Mortal Shuriken

Once during your turn, if this Pokémon is in the Active Spot, you may discard a Basic [W] Energy card from your hand in order to use this Ability. Place 6 damage counters on 1 of your opponent's Pokémon.

WW Ninja Spinner 120+

You may put a [W] Energy attached to this Pokémon into your hand and have this attack do 80 more damage.

Weakness: Lightning
Resistance: none
Retreat: 1

CRI #116

Mega Greninja ex - Water - 350 HP

Pokémon - Stage 2 - Evolves from Frogadier

Ability: Mortal Shuriken

Once during your turn, if this Pokémon is in the Active Spot, you may discard a Basic [W] Energy card from your hand in order to use this Ability. Place 6 damage counters on 1 of your opponent's Pokémon.

WW Ninja Spinner 120+

You may put a [W] Energy attached to this Pokémon into your hand and have this attack do 80 more damage.

Weakness: Lightning
Resistance: none
Retreat: 1

CRI #122

Serperior - Grass - 160 HP

Pokémon - Stage 2 - Evolves from Servine

G Regal Command 20×

This attack does 20 damage for each of your Pokémon in play.

GGG Solar Coiling 100+

If Rosa's Encouragement is in your discard pile, this attack does 150 more damage.

Weakness: Fire
Resistance: none
Retreat: 2

POR #6

Vivillon - Grass - 120 HP

Pokémon - Stage 2 - Evolves from Spewpa

Ability: Grand Wing

Once during your turn, you may use this Ability. Your opponent shuffles their hand and puts it on the bottom of their deck. If they put any cards on the bottom of their deck in this way, they draw 4 cards.

G Blow Through 60+

If a Stadium is in play, this attack does 60 more damage.

Weakness: Fire
Resistance: none
Retreat: 1

POR #9

Decidueye ex - Grass - 320 HP

Pokémon - Stage 2 - Evolves from Dartrix

Ability: Sniper's Eye

If your opponent has exactly 4 cards in their hand, ignore all [C] Energy in the costs of attacks used by this Pokémon.

GCCC Crushing Arrow 240

Discard an Energy from your opponent's Active Pokémon.

Weakness: Fire
Resistance: none
Retreat: 2

POR #12

Talonflame - Fire - 150 HP

Pokémon - Stage 2 - Evolves from Fletchinder

Ability: Sky Hunt

Once during your turn, you may use this Ability. Flip a coin. If heads, discard a random card from your opponent's hand.

RR Fire Wing 110

Weakness: Lightning
Resistance: Fighting
Retreat: 1

POR #14

Aurorus - Water - 170 HP

Pokémon - Stage 2 - Evolves from Amaura

Ability: Tundra Wall

All of your Pokémon that have any [W] Energy attached take 50 less damage from attacks from your opponent's Pokémon (after applying Weakness and Resistance). The effect of Tundra Wall doesn't stack.

WWC Freezing Chill 150

During your opponent's next turn, the Defending Pokémon can't use attacks.

Weakness: Metal
Resistance: none
Retreat: 3

POR #24

Luxray - Lightning - 150 HP

Pokémon - Stage 2 - Evolves from Luxio

LC Incessant Onslaught 70×

This attack does 70 damage for each Prize card you have taken.

LCC Strong Volt 200

Discard 2 Energy from this Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 0

POR #28

Tyrantrum - Fighting - 180 HP

Pokémon - Stage 2 - Evolves from Tyrunt

Ability: Tyrannically Gutsy

If this Pokémon has any Special Energy attached, it gets +150 HP.

FC Wreak Havoc 160

Flip a coin until you get tails. For each heads, discard the top card of your opponent's deck.

Weakness: Grass
Resistance: none
Retreat: 3

POR #45

Gengar - Darkness - 130 HP

Pokémon - Stage 2 - Evolves from Haunter

Ability: Infinite Shadow

If this Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, put it into your hand instead of the discard pile. (Discard all attached cards.)

D Mind Jack 10+

This attack does 30 more damage for each of your opponent's Benched Pokémon.

Weakness: Fighting
Resistance: none
Retreat: 1

POR #50

Aegislash - Metal - 150 HP

Pokémon - Stage 2 - Evolves from Doublade

CCC Slash 80

MCCC Metal Slash 230

During your next turn, this Pokémon can't use attacks.

Weakness: Fire
Resistance: Grass
Retreat: 3

POR #58

Talonflame - Fire - 150 HP

Pokémon - Stage 2 - Evolves from Fletchinder

Ability: Sky Hunt

Once during your turn, you may use this Ability. Flip a coin. If heads, discard a random card from your opponent's hand.

RR Fire Wing 110

Weakness: Lightning
Resistance: Fighting
Retreat: 1

POR #91

Aurorus - Water - 170 HP

Pokémon - Stage 2 - Evolves from Amaura

Ability: Tundra Wall

All of your Pokémon that have any [W] Energy attached take 50 less damage from attacks from your opponent's Pokémon (after applying Weakness and Resistance). The effect of Tundra Wall doesn't stack.

WWC Freezing Chill 150

During your opponent's next turn, the Defending Pokémon can't use attacks.

Weakness: Metal
Resistance: none
Retreat: 3

POR #92

Decidueye ex - Grass - 320 HP

Pokémon - Stage 2 - Evolves from Dartrix

Ability: Sniper's Eye

If your opponent has exactly 4 cards in their hand, ignore all [C] Energy in the costs of attacks used by this Pokémon.

GCCC Crushing Arrow 240

Discard an Energy from your opponent's Active Pokémon.

Weakness: Fire
Resistance: none
Retreat: 2

POR #100

Erika's Vileplume ex - Grass - 310 HP

Pokémon - Stage 2 - Evolves from Erika's Gloom

Ability: Lovely Fragrance

Once during your turn, you may use this Ability. Heal 30 damage from each of your Pokémon.

GGC Bloom Powder 160

Your opponent's Active Pokémon is now Asleep and Poisoned.

Weakness: Fire
Resistance: none
Retreat: 2

ASC #3

Erika's Victreebel - Grass - 150 HP

Pokémon - Stage 2 - Evolves from Erika's Weepinbell

GC Flower Garden Rondo 40×

This attack does 40 damage for each of your Erika's Pokémon in play.

GGC Solar Beam 130

Weakness: Fire
Resistance: none
Retreat: 3

ASC #6

Mega Meganium ex - Grass - 360 HP

Pokémon - Stage 2 - Evolves from Bayleef

CCC Giant Bouquet 70+

This attack does 50 more damage for each [G] Energy attached to this Pokémon.

Weakness: Fire
Resistance: none
Retreat: 2

ASC #10

Beautifly - Grass - 130 HP

Pokémon - Stage 2 - Evolves from Silcoon

G Stun Spore 40

Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.

G Energy Straw 80×

Your opponent reveals their hand, and this attack does 80 damage for each Energy card you find there.

Weakness: Fire
Resistance: none
Retreat: 1

ASC #13

Dustox - Grass - 140 HP

Pokémon - Stage 2 - Evolves from Cascoon

Ability: Boisterous Wind

Once during your turn, you may use this Ability. Flip a coin. If heads, put an Energy attached to your opponent's Active Pokémon into their hand.

GG Twilight Poison 100

Your opponent's Active Pokémon is now Asleep and Poisoned.

Weakness: Fire
Resistance: none
Retreat: 1

ASC #15

Mega Charizard Y ex - Fire - 360 HP

Pokémon - Stage 2 - Evolves from Charmeleon

RRC Explosion Y

Discard 3 Energy from this Pokémon, and this attack does 280 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Water
Resistance: none
Retreat: 1

ASC #22

Mega Emboar ex - Fire - 380 HP

Pokémon - Stage 2 - Evolves from Pignite

RRC Crimson Blast 320

This Pokémon also does 60 damage to itself.

Weakness: Water
Resistance: none
Retreat: 4

ASC #31

Cinderace ex - Fire - 320 HP

Pokémon - Stage 2 - Evolves from Raboot

Tera

As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks (both yours and your opponent’s).

RCC Flare Strike 280

During your next turn, this Pokémon can't use Flare Strike.

RFD Garnet Volley

This attack does 180 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Water
Resistance: none
Retreat: 0

ASC #38

Mega Feraligatr ex - Water - 370 HP

Pokémon - Stage 2 - Evolves from Croconaw

WWC Mortal Crunch 200+

If your opponent's Active Pokémon already has any damage counters on it, this attack does 200 more damage.

Weakness: Lightning
Resistance: none
Retreat: 3

ASC #43

N's Vanilluxe - Water - 150 HP

Pokémon - Stage 2 - Evolves from N's Vanillish

CC Snow Coating

Double the number of damage counters on each of your opponent's Pokémon.

WCC Blizzard 120

This attack also does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Metal
Resistance: none
Retreat: 2

ASC #51

Mega Eelektross ex - Lightning - 350 HP

Pokémon - Stage 2 - Evolves from Eelektrik

LL Split Bomb

This attack does 60 damage to each of 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

LLL Disaster Shock 190

You may discard 2 [L] Energy from this Pokémon and make your opponent's Active Pokémon Paralyzed.

Weakness: Fighting
Resistance: none
Retreat: 2

ASC #61

Vikavolt - Lightning - 160 HP

Pokémon - Stage 2 - Evolves from Charjabug

L Volt Switch 90

Switch this Pokémon with 1 of your Benched [L] Pokémon.

LLCC Sparking Strike 240

Weakness: Fighting
Resistance: none
Retreat: 1

ASC #66
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